kevin at ank.com wrote: > > For what it is worth, I rechecked my light testing map. Walls don't > affect the light one way of the other. If light propagates 4 squares > from a source then it does so regardless of any intervening walls, > including double walls. Yeah - I just made a simple test map, and the behaviour is pretty plain. I'll put this on the list of things TODO, but to be honest, this isn't really high on my priority list - its definately a bug, but to fix it properly is a bit of a work for (at least at current time) not a lot of gain. Bigger fish to fry, so to speak.