johnny shelley wrote: > > Picking up a bomb into a container causes a server crash. > > Lately directors are a bit broken. They seem to only reflect spells when > they are used slowly - casting many fireballs as fast as you can, for > example, will results in quite a few of them flying past the director. > Has anyone made changes that would cause this in the last several weeks? should be fixed now: common/object.c: Fix bug in check_walk_on which would result in spell objects not being properly processed - the intention is not to process spell objects - we should stop going up (in previous loop) when we get such an object, not on the way down. This fixes directors not working really well. Looks like the offending code was originally checked in in late November.