this was sent to me, thought I'd send the reply to the list since it didn't have a valid return address anyways. Chris TheMan wrote: > Hello. <snip> > He has told me that your organization accepts suggestions on > possible improvements. I realize this may be premature of me, > but from how I understand the nature of this game to be, I > thought I might suggest a couple of mechanics that you > probably won't, but hopefully will, find useful. > > I think this might already exist, but what about allowing for > contractual elements that would form players into "adventuring > companies" who would share the spoils of their conquest > according to an agreed-upon formula that, in practice, would > depend on the combat power contributed to the group. This, I > believe, would make for some great group play. There is the ability to form groups which share experience. I suppose that could be extended so that different people get different shares of the experience. The sharing of loots (treasure) is much more difficult. Cost on many things is variable, and probably only a small portion of loot is in actual money - most is is in items. My personal thought is that the players can make whatever agreements on the loot. The gaining of exp and how it is divied up is something that automatically happens through the server code. Treasure is all what people decide to pick up. It seems reasonable that that could be a more 'social' enforcement. Eg, the party agrees the treasure is split evenly, and if one member is apparantly ripping them off, the other party members can try for revenge or to get the money out or whatever else. > Another would be to have a sociological context, with elements > under the computer's control. What if someone was elected as > town mayor? They could potentially have control over > computer forces. This one's a little more ambitious, but there > you go. I think things have been slowly going in this direction. You could certainly add any number of elective offices. They are only really interesting if those offices have some powers, and those powers should still exist even if the mayor is not actively playing. Some simple things could be the mayor allowing/prohibiting spellcasting within the town, maybe having tax rates, entry fees, etc. However, I think if any of that is done, it should not be done in scorn. Perhaps navar city or santo dominion or whatever, but new players/characters should come into a place that is reasonably consistent. Of course, there is always the interesting idea of different starting locations. This could actually be synthesized pretty easily right now - the class changers could teleport the player to another map that then has different choices. OTOH, as said, I'd much rather change the character creation process to get rid of the hall of selection thing.