[CF-Devel] New Apply test server

Mark Wedel mwedel at sonic.net
Fri Jul 12 01:53:34 CDT 2002


  I have set up a test server with the new body/apply code.  It is 
tavern.santa-clara.ca.us.

  It is currently on the metaserver list.

I've set this up to hopefully get some testing on this new code before I commit 
it.  I've done some preliminary testing, but with the number of 
class/religion/race combinations, trying to cover all of those would be difficult.

  As the motd below says, I've populated the server from the player files on 
metalforge - this should give a good starting point of combinations that people 
can test against.

  For the most part, all the races are basically the same as they were (in terms 
of what they can equip).  The one exception is the fireborn, which I've 
currently set up to be able to apply 4 rings and 2 amulets.

  Note that the item power code is also in place, but other than listing item 
power for differing objects, does not currently prevent players from applying 
things.

  Note that the server is running in a debugger, so if it crashes, it will be 
unavailble until I restart it.

  As said, I'd appreciate it for those of you who can to take 5-10 minutes and 
try differing things out - this will hopefully catch some of the worst bugs 
before I commit it into CVS.

  Thanks.



  Here is the MOTD from it:
NOTICE:

This is a test server for the new apply code.   The server may be restarted
without notice.

Please do test out applying objects to make sure everything seems to work
correctly.  This server only has 128 kbs bandwidth, actually adventuring
will likely be painful.  That is not the purpose of this server!

This server has been populated with the player files for
metalforge.real-time.com to provide characters ready to test.  Any changes made
to these characters on this server (ie, adventuring) will get lost when the
server is shut down.

If you don't like these conditions, log off now.

A few other notes:

You can use the 'body command to see what slots your character has and
how they are equipped.

Some objects have been moved to the same slot, eg wands, rods, and horns
all use the same inventory slot.  So it is possible that old characters
will be using more of these slots than they really have.

See the 'applymode' help page.

For other notes/questions, please see/use the
     
     crossfire-devel at lists.real-time.com
     
      mailing list.



    
    


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