Hello, En réponse à Peter Mardahl < peterm at tonks.EECS.Berkeley.EDU >: > Are you sure the "broken" diseases aren't simply heavily damaging > the monsters but not killing them? > Yes : to be sure, I take another player and put him just near a monster, and then, I infect the monster with red death. My second player was infected too and take about 2 damage by "itche" of red death (it's about 1 percent of its life points). And even it's writen in the documentation that "second hand red death infected" are less powerfull than "first hand infected", I think there's a problem... > Or has someone been meddling with the disease code recently and > broken the "negative" damage? > I don't know anything in crossfire's code, but I've just take a look and put some trace in a function (I'm not sure it's the right place...) : int do_symptoms(object *disease) in disease.c : there are stuff with dam : I add some trace code (see my printf :) ... /* Something special done with dam. We want diseases to be more random in what they'll kill, so we'll make the damage they do random, note, this has a weird effect with progressive diseases.*/ if(disease->stats.dam != 0) { int dam = disease->stats.dam; // OH : printf("OHDIS dam1 : %i\n", dam); //////////////// /* reduce the damage, on average, 50%, and making things random. */ dam = random_roll(1, dam, victim, PREFER_LOW); // OH : printf("OHDIS dam2 : %i\n", dam); //////////////// if(disease->stats.dam < 0) dam = -dam; // OH : printf("OHDIS dam3 : %i\n", dam); //////////////// new_symptom->stats.dam = dam; } ... ----------------------------------------------------------- then, I launch it and cause red death to a little pirate : here is the result OHDIS dam1 : -52 Calling random_roll with min=1 max=-52 OHDIS dam2 : 1 OHDIS dam3 : -1 (repeated many times) ---------------------------------------------------- and then, I cause a leprosy OHDIS dam1 : 50 OHDIS dam2 : 20 OHDIS dam3 : 20 Trying to insert in null-map! arch leprous_skin name leprous flake of skin name_pl leprous flake of skin face skin.111 food 5 type 72 weight 7 end I must precise that the player (who cast these disease) is powerfull : level 49 of wisdom (because there is perhaps another bug -- it's another problem... : it take lot of points causing cold to low level monsters, but it's perhaps a corrected bug : it was with the 1.1.0 version) Hope my desctiption of the problem and trace will help. Olivier. > > > Hello everybody, > > > > I hope it's the right mailing list for my "bug" report. > > > > > > I make a character worshiping Devourers, and I found some "high" > disease > > ineficient to make damage : > > > > In fact, cold, flu and leprosy work fine, but typhoid, anthrax, red > death and > > black death don't make damage. > > > > I tried to restrict the bug : in the archetypes file, all the "no > damaging" > > disease have a negative number for the damage (ex : for red death, > it's > > "dam -10". > > Then, I tried to replace the -10 by 10 and red death is very deadly > (and it's > > the right comportment, I think.) > > > > Finding this problem, I find other "dam -" begining lines that > probably have > >the > > same effect (immolation that I didn't try have perhaps the same > bug). > > > > Does someone have the right solution (personaly, I think it could be a > proble > >m > > in the archetypes file itself or a bug in its parsing...) ? > > > > Olivier. > > _______________________________________________ > > crossfire-list mailing list > > crossfire-list at lists.real-time.com > > https://mailman.real-time.com/mailman/listinfo/crossfire-list > _______________________________________________ > crossfire-list mailing list > crossfire-list at lists.real-time.com > https://mailman.real-time.com/mailman/listinfo/crossfire-list >