"negative" damage had some special meaning, like it does ten percent of damage regardless of caster level, while positive damage is increased by caster level. Either that or the other way around. Are you sure the "broken" diseases aren't simply heavily damaging the monsters but not killing them? Or has someone been meddling with the disease code recently and broken the "negative" damage? PeterM > Hello everybody, > > I hope it's the right mailing list for my "bug" report. > > > I make a character worshiping Devourers, and I found some "high" disease > ineficient to make damage : > > In fact, cold, flu and leprosy work fine, but typhoid, anthrax, red death and > black death don't make damage. > > I tried to restrict the bug : in the archetypes file, all the "no damaging" > disease have a negative number for the damage (ex : for red death, it's > "dam -10". > Then, I tried to replace the -10 by 10 and red death is very deadly (and it's > the right comportment, I think.) > > Finding this problem, I find other "dam -" begining lines that probably have > the > same effect (immolation that I didn't try have perhaps the same bug). > > Does someone have the right solution (personaly, I think it could be a proble > m > in the archetypes file itself or a bug in its parsing...) ? > > Olivier. > _______________________________________________ > crossfire-list mailing list > crossfire-list at lists.real-time.com > https://mailman.real-time.com/mailman/listinfo/crossfire-list