> ===== Original Message From David Hurst < dnh at hawthorn.csse.monash.edu.au > ===== > As a side note, if no one responds I change it.. this is my policy so if > you have an opinion on this somewhat key items, speak now or forever > hold your peace. > > dnh Please let us time to answer - not everyone has the opportunity to check mail every day ! > > >> I propose to reduce the effects of these, curently I find a player can >> easily get to 99.999.... % armour at which point there own bombs no >> longer hurt and no monsters physical attack can do anything more then >> sneeze a hp point off every few minutes. >> I agree with this... >> in apply.c there is this code: <snip> >> If I simply change the 90's to 60's this should greatly reduce the >> problem. <snap> ... but not really with your solution. IMO, changing the way the armour value for the wearer is calculated is the correct answer, not the way improve armour works. The Armour curve (the function giving the Arm coefficient based on the sum of the armour equipments) should be revised to make 99.99% more difficult to reach. ------------------------------------------------ Visit http://www.selentine.dyndns.org for a journey into a fantastic world ! (But don't expect too much...) ------------------------------------------------