[CF-Devel] maps-bigworld input sought.

Mark Wedel mwedel at sonic.net
Wed Jun 5 00:12:01 CDT 2002


  So I've been doing some work on the maps-bigworld distribution.  But seeking 
some thoughts/comments.

  Ideally, most maps should be located on the main continent to give a feeling 
of cohesiveness.  Its a bit cooler to say 'ahh - that maps is northwest of here' 
than 'its in some place - just hop on a ship in scorn and your there'.

  But some maps I'm not really familiar with, so with those, I seek some input.

Lake_County: The map itself (kundi_area) certainly has a look that it should be 
part of something larger (eg, rivers and roads that run off the edges).  So my 
personal thought is that this should be be located someplace on the real map - 
it would fit in better.  Maybe someplace south of brest?  anyone see a reason 
that shouldn't happen?  What level range are these maps?

destiny maps:  like lake_count above, the map itself (kandora) has a feeling of 
being something large.  IT would need some work (the new world maps won't use 
the city icons anymore), but this could also be located someplace on the world 
map it would seem.  What level range are these maps?

dragonisland:  I think that this should be located to some actual island on the 
content someplace - this should be pretty easy to do.  This would be nice in 
that if down the road we allow boats that sail the oceans, this is someplace 
real on the world.

dtabb:  This was orignally the start of a new continent which really never went 
anyplace.  I think this should be located somewhere on the main continent, and 
thats what I'll do unless there is reason not to.  Might also more or less merge 
some of those towns together (darcap, cateham, and mountain village), as 
invidivdually there isn't a lot to each of them.

ender pirateisland (and wolfsburg):  I don't see any reason these can't be put 
somewhere on the world maps (off the coast of course).  There are obviously some 
issues if you could sail to some of the small islands (might be able to bypass 
some quest aspects) - I'm not positive how big a deal that would be.  In any 
case, that can be prevented with appropriate use of keys or inventory checkers 
or whatever.

langley (port joseph): This is a fairly small and compact set of maps.  However, 
for the most part it is fairly low level, so shouldn't be too far from scorn 
(currently, a ship ride away).  I'm sort of inclined to keep it as is and put it 
on the world maps.  Could be interesting to merge this in with the pirateisland 
and wolfsburge maps, as those maps are also gotten to by ship - my only concern 
is that wolfsburg is a bit higher than just a beginning map.

thomas/sisters:  The vally would seem to be something perfectly fine that can be 
buried in the middle of some large mountain range on the main continent, which 
is what I'll do.

  As a side note, soem additional outdoor graphics could be nice.  Doing 
something like a frozen north with tundra, iced over rivers, glaciers, etc would 
be pretty cool if anyone wants to draw them.




    
    


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