A rough sketch on the city locations is available at sourceforge, careful though, the image is over 800Kb http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/crossfire/maps-bigworld/Info/ann_map.gif?rev=1.1&content-type=text/vnd.viewcvs-markup On Tue, 4 Jun 2002, Mark Wedel wrote: > Lake_County: The map itself (kundi_area) certainly has a look that it should be > part of something larger (eg, rivers and roads that run off the edges). So my > personal thought is that this should be be located someplace on the real map - > it would fit in better. Maybe someplace south of brest? anyone see a reason > that shouldn't happen? What level range are these maps? How about a little more south east of brest? There appears to be plenty of lakes there to make the map set live up to it's name. ;) A large majority of the maps in Lake Country are for characters level 30+. For instance, Chaos Lair, Wizard Tower, Burial Ground, Tower of Luck, etc. As far as I know, Lord Butakis Elite Training Tower (a pretty good tutorial map, BTW) is the only map that is for characters under level 10. > destiny maps: like lake_count above, the map itself (kandora) has a feeling of > being something large. IT would need some work (the new world maps won't use > the city icons anymore), but this could also be located someplace on the world > map it would seem. What level range are these maps? Heh, I don't how to get to these maps <blush> > dragonisland: I think that this should be located to some actual island on the > content someplace - this should be pretty easy to do. This would be nice in > that if down the road we allow boats that sail the oceans, this is someplace > real on the world. Sounds good to me. > dtabb: This was orignally the start of a new continent which really never went > anyplace. I think this should be located somewhere on the main continent, and > thats what I'll do unless there is reason not to. Might also more or less merge > some of those towns together (darcap, cateham, and mountain village), as > invidivdually there isn't a lot to each of them. Keep in mind there's a number of maps located in the wilderness of this continent, like High Valcano, Lord Lyn's Castle, Undead Ruins, and so on. Would these maps get distributed in the general area surrounding Darcap? I ask because there's a specific quest in Darcapp that relates to two of the Dtabb maps. > ender pirateisland (and wolfsburg): I don't see any reason these can't be put > somewhere on the world maps (off the coast of course). There are obviously some > issues if you could sail to some of the small islands (might be able to bypass > some quest aspects) - I'm not positive how big a deal that would be. In any > case, that can be prevented with appropriate use of keys or inventory checkers > or whatever. Sounds good to me. > langley (port joseph): This is a fairly small and compact set of maps. However, > for the most part it is fairly low level, so shouldn't be too far from scorn > (currently, a ship ride away). I'm sort of inclined to keep it as is and put it > on the world maps. Could be interesting to merge this in with the pirateisland > and wolfsburge maps, as those maps are also gotten to by ship - my only concern > is that wolfsburg is a bit higher than just a beginning map. I second your concern. A number of the Wolfsburg maps don't give much of a warning on how dangerous they are. Many times, very nasty monsters are just waiting on the top of a set of stairs or behind doors. (Examples: Castle Magara and High Tower) Not fun for new people. =( > thomas/sisters: The vally would seem to be something perfectly fine that can be > buried in the middle of some large mountain range on the main continent, which > is what I'll do. Currently it's rather hard to find the entrance to this map (and sometimes the exit..) I stumbled upon this area by accident myself, years ago. Does anyone have any ideas on how to make knowledge of this area more prevelant in the game without giving away too much? Or am I missing something here? - Rick Tanner