Hoo hoo, lots of messages from the equip weapon thread...I guess this is a popular idea Mark. > On 04-Jun-02 Mark Wedel wrote: > > You could certainly just say that you have 2 arms, and a shield uses one > > arm > > and a weapon uses an arm, and that you could use 2 weapons or two shields. > > Using two shields probably isn't that much a problem, but 2 weapons certainly > > are. > Tim: > I think that can be solved by cheating on our part. Only make the magic for > the weapon in the right arm count, or average the two together. This would be a kettle of fish to open I think and I believe it has been hashed out before (before my time anyway). I don't think you want to fudge this into existance however, it would have to be well executed. Following the idea of extensibility of Mark's original proposal, you would want to be able to handle combat the same way for any number of weapons. I would suggest that player races shouldn't ever have more than two possible weapon slots however. I'm not pushing for x handed fighting, but if it were to be done I think that you would would want to calculate seperate attacks for each weapon and assign some penalties for the secondary weapon(s). You could put a loop in the attack routine, check for number of attacks and assign a penalty after the first. You would do seperate attacks instead of averaging the attack since the weapons could be have very different attack effects like elemental or slaying, and you could also have weapons that added to defense ability. Also all the really powerful weapons would have to be made two handed to avoid unbalancing the game too much - meaning you would loose your shield bonuses too when you used them, which would be good I believe. I would not really go in for allowing x handed fighting unless the monsters were able to do this as well (especially a six armed deamon with flaming swords). This would indirectly encourage ranged attacks too since some things you would not want to get close to anymore since they would really beat on you. > Also.. it seems to me that it would be a different skill set to learn to fight > with two different weapons, vs a pair of identical weapons. The motions and > strategies would be wholly different. I agree that it should be a seperate skill to use two weapons, but this should be the same case even when the two weapons are identical (even with identical weapons the stratagies would be different - but you couldn't make a skill for every combination). If you have multiweapon fighting, and monsters have multiple attacks, you might also want to give the heavy fighter classes the ability to attack twice with a two handed weapon as well which would be a skill as well. On a tangent note, some of these more powerful skills (two handed attacks, use magic, praying...) you might want to make impossible to get by buying them (with money anyway). Maybe set up nasty quests to get them or deny them altogether unless you are a certain class.) Anyway, back to the main topic, you certainly would want to change the equip method first since it would make all these other ideas more managable.