[CF-Devel] [Fwd: Re: DM command: freeze]
Tim Rightnour
root at garbled.net
Sat Jun 29 10:51:59 CDT 2002
On 28-Jun-02 Mark Wedel wrote:
>
I was thinking of that - the command issued would dump them right to some
>
spot
>
on the map. But the fact that there are different locations for different
>
penalties made that a little more difficult. And the fact that I would
>
prefer
>
that such information is dynamically generated - perhaps by something like a
>
.jails file in the map directory, vs having compiled in values.
Using a jails file.. and perhaps some creativity.. you could do something like
this:
prison bob 1
And send bob to prison cell one. cells would be defined in the jail file, with
mapnames and coordinates of arrival. Perhaps you could even come up with a way
to figure out which cells were occupied, so "prison" with no args gives you a
list of the incarcerated. Perhaps the jails file would define the four
interior corners of the cell and you could scan the area for players.
I would suggest a global jails file, rather than one in the maps. That way you
could theoretically have more than one jail, and define them centrally.
---
Tim Rightnour <
root at garbled.net
>
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