On 28-Jun-02 Mark Wedel wrote: > I was thinking of that - the command issued would dump them right to some > spot > on the map. But the fact that there are different locations for different > penalties made that a little more difficult. And the fact that I would > prefer > that such information is dynamically generated - perhaps by something like a > .jails file in the map directory, vs having compiled in values. Using a jails file.. and perhaps some creativity.. you could do something like this: prison bob 1 And send bob to prison cell one. cells would be defined in the jail file, with mapnames and coordinates of arrival. Perhaps you could even come up with a way to figure out which cells were occupied, so "prison" with no args gives you a list of the incarcerated. Perhaps the jails file would define the four interior corners of the cell and you could scan the area for players. I would suggest a global jails file, rather than one in the maps. That way you could theoretically have more than one jail, and define them centrally. --- Tim Rightnour < root at garbled.net > NetBSD: Free multi-architecture OS http://www.netbsd.org/ NetBSD supported hardware database: http://mail-index.netbsd.org/cgi-bin/hw.cgi