Tim Rightnour wrote: > > On the mud, we just had a wiz command called "hell" which, basically froze the > player, and sent them to our prison. So you could just type "hell Bob" and The > Right Thing (tm) would happen. (Our "prison" was actually more of a hell than > a prison) I was thinking of that - the command issued would dump them right to some spot on the map. But the fact that there are different locations for different penalties made that a little more difficult. And the fact that I would prefer that such information is dynamically generated - perhaps by something like a .jails file in the map directory, vs having compiled in values. > > We also had a god zone where we all hung out. This area was no-move/no-magic, > so if we saw something suspicious, we could just bring them up, and talk to > them before acting on it. Wouldn't be too hard to do that in crossfire - it really just amounts to making the appropriate map. Best way for no move might be to use player movers to just push players back to the same space. But you could also use something like blocked spaces to prevent movement.