[CF-Devel] [Fwd: Re: DM command: freeze]

Todd Mitchell temitchell at sympatico.ca
Sat Jun 29 12:17:01 CDT 2002


>
     
     
     >
     
      prison bob 1
     
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      And send bob to prison cell one.  cells would be defined in the jail file,
     
     with
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      mapnames and coordinates of arrival.  Perhaps you could even come up with
     
     a way
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      to figure out which cells were occupied, so "prison" with no args gives
     
     you a
>
     
      list of the incarcerated.  Perhaps the jails file would define the four
     
     >
     
      interior corners of the cell and you could scan the area for players.
     
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     >
     
      I would suggest a global jails file, rather than one in the maps. That way
     
     you
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      could theoretically have more than one jail, and define them centrally.
     
     >
     
     
     You wouldn't need to check for occupancy, you could make the prisons unique
maps, or jam em into a real crummy pit together, or even do both.

prision bob 1 (solitary)
prision bob 2 (the pit)
prision bob 3 (high tower of wrong, just overlooking the pit)


    
    


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