[CF-Devel] [Fwd: Re: DM command: freeze]
Todd Mitchell
temitchell at sympatico.ca
Sat Jun 29 12:17:01 CDT 2002
>
>
prison bob 1
>
>
And send bob to prison cell one. cells would be defined in the jail file,
with
>
mapnames and coordinates of arrival. Perhaps you could even come up with
a way
>
to figure out which cells were occupied, so "prison" with no args gives
you a
>
list of the incarcerated. Perhaps the jails file would define the four
>
interior corners of the cell and you could scan the area for players.
>
>
I would suggest a global jails file, rather than one in the maps. That way
you
>
could theoretically have more than one jail, and define them centrally.
>
You wouldn't need to check for occupancy, you could make the prisons unique
maps, or jam em into a real crummy pit together, or even do both.
prision bob 1 (solitary)
prision bob 2 (the pit)
prision bob 3 (high tower of wrong, just overlooking the pit)
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