> > prison bob 1 > > And send bob to prison cell one. cells would be defined in the jail file, with > mapnames and coordinates of arrival. Perhaps you could even come up with a way > to figure out which cells were occupied, so "prison" with no args gives you a > list of the incarcerated. Perhaps the jails file would define the four > interior corners of the cell and you could scan the area for players. > > I would suggest a global jails file, rather than one in the maps. That way you > could theoretically have more than one jail, and define them centrally. > You wouldn't need to check for occupancy, you could make the prisons unique maps, or jam em into a real crummy pit together, or even do both. prision bob 1 (solitary) prision bob 2 (the pit) prision bob 3 (high tower of wrong, just overlooking the pit)