On 01-Mar-02 Joris Bontje wrote: > If the monster can be killed, but you cant leave the room, what happens? > Won't you be locked there forever? Actually.. yeah.. that did happen. But the way we solved it is irrelevant, because it wouldn't work in CF. (we never expected anyone to load up on potions and hunt it) I'm sure some sort of trigger mechanisim could be devised. But the point isn't to make the monster killable. It should be designed in such a way that we think it is unkillable, until someone (if ever) proves us wrong. --- Tim Rightnour < root at garbled.net > NetBSD: Free multi-architecture OS http://www.netbsd.org/ NetBSD supported hardware database: http://mail-index.netbsd.org/cgi-bin/hw.cgi