in reply to garbled: > > If the monster can be killed, but you cant leave the room, > > what happens Won't you be locked there forever? > > Actually.. yeah.. that did happen. But the way we solved it > is irrelevant, because it wouldn't work in CF. [...] > I'm sure some sort of trigger mechanisim could be devised. Technically this is no problem. I already placed such mechanisms in several of my maps. For example, look at "pup_land/ancient/ruin/path" and "pup_land/castle_eureca/chest". We could do it pretty much like in garble's mud. Call it "something" and make it invisible. (Of course it can be turned visible by spell). Not sure though, if invisibility works on multisquares. Andreas