To Andreas: I think this is a good idea in general, and if it works out should benefit the game. It's silly to have boss monsters self-destruct, as you've said. To Tim: monsters will still immolate each other, according to Andreas, and giving the poor monsters immunity to their own spells is pretty much what every mapmaker would have wanted. They put monsters in the maps for players to fight and destroy, not to conveniently remove themselves without any effort on the part of the player. Whether players should be defended from their own spells is a SEPARATE issue, that perhaps you might raise in another thread, but I regard player self-immolation as a beneficial part of the game. PM > On 13-Mar-02 Andreas Vogl wrote: > > In spite of breaking with the player's experience of spellcasting > > (spell damages self), I think it would still be intuitive that > > monsters just don't kill themselves. > > I'm confused here. You mean to say that now monsters are immune to thier own > spells, but players can still immolate themselves? I'm not sure I agree with > that division. > > --- > Tim Rightnour < root at garbled.net > > NetBSD: Free multi-architecture OS http://www.netbsd.org/ > NetBSD supported hardware database: http://mail-index.netbsd.org/cgi-bin/hw.c > gi > _______________________________________________ > crossfire-devel mailing list > crossfire-devel at lists.real-time.com > https://mailman.real-time.com/mailman/listinfo/crossfire-devel