[CF-Devel] non-suicide spellcasters
David Hurst
dnh at hawthorn.csse.monash.edu.au
Thu Mar 14 17:06:52 CST 2002
On Thu, Mar 14, 2002 at 08:54:27AM -0800, Peter Mardahl wrote:
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To Andreas: I think this is a good idea in general, and if it
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works out should benefit the game. It's silly to have boss
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monsters self-destruct, as you've said.
I agree with the boss point, but might not someone want to create a map
where the moster is meant to kill itself sort of thing. IE a problem
like the Avatar of the Fire God, but where instead of solving it that
way, you have to wait for it to kill itself? (soz no spoiler here ;).
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To Tim: monsters will still immolate each other, according to Andreas,
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and giving the poor monsters immunity to their own spells is pretty
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much what every mapmaker would have wanted. They put monsters in
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the maps for players to fight and destroy, not to conveniently remove
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themselves without any effort on the part of the player.
In general it isn't a bad thing, but I would have thought a flag which
either turns on, or turns off monster immunity to itself, might be
useful?
dnh
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