Sorry for the last mail. It was empty. XP I wanted to reply to Gambold: > > > > On Thu, 14 Mar 2002, Andreas Vogl wrote: > > > > > I'd like to make a small change in the attack-code, to the > > > effect that monsters will no longer damage themselves with their > > > own spells. Multiple monsters will still be able to damage > > > *each other*. > > > > > So this is basicaly a fix for the, > > "I'm too big and too dumb to realize from what square and in what > > direction I should cast the spell" IMO this is not true. Multisquare monsters cast well in the right direction. But spellcasters always get covered with their own spells - especially so for multisquares. > > in combination with > > "I'm immune to attacktype X but if I put on this armour > > with resistance to X my total resistance to X drops below 100%" What you describe above is true, but a seperate issue. Currently, mapmakers must ensure that special monsters don't get any equipment to apply. That works. (Set "randomitems none", "pick_up 0", etc) This could be fixed by storing "special" resistances in a force and applying that to the monster at loading-time. Unfortunately this is hard to realize, because it would need to be implemented into the Crossfire object-loader which is a great pile of sh... eh... *complicated stuff*. ;) > > Ok it sure fixes the symptoms, but not the actuall cause. > > As a player I'd say it's good, not that sure if you look from > > the code designers view. What I intend to fix is the problem that many boss-monsters suck because they either self-destruct due to low resistances, or they're too hard due to immunities. The patch is designed to help map-designers to create special monsters of a more balanced kind. Andreas -- GMX - Die Kommunikationsplattform im Internet. http://www.gmx.net