> I think fireborns using fire for food is good - it is relatively simple to do, Glad you're warming to the idea. > For wraights, it is probably easier to abstract it to all races that are > undead. I'm not sure the idea of sucking hp from those around you is > that great - it would seem to make it more difficult for the wraith to > adventure with others (as he would probably end up sucking his friends > lifeforce also). Certainly tying it to the death of others works - > things the wraith directly kills is easiest to do - things that die > around the wraith (say by his friends actions) are harder, as when > something dies, you then need to examine all the nearby squares to see if > there is a wraith player around. The idea of a wraith carrying around a > bag of live chickens for food comes to mind. Tie it to the damage done via spells cast by the character -- you already have to compute that anyway. Ingoring group effects for this seems reasonable. For whatever fraction of the "nutrition" they might get let them walk aroun eating whatever corpses are left over from their friends' fun (see below). That or add an innate "suck the life out of" skill that works similarly to "destruction" but adds the damage points to the char's food. Would work similarly to existing drain spells. > To make it so that wraiths are completely hosed, they could also get some > nominal food value from flesh items (maybe 1/10'th the value), and the > basis there is still some small essence of life left in them. Works for me. Simplest fix would be taking 1/10 of the food value from any corpse eaten. There might be a logical argument that "undead corpses" aren't going to have any life force but it sure would simplify things. enjoi. -- Steven Lembark 2930 W. Palmer Workhorse Computing Chicago, IL 60647 +1 800 762 1582