Okay, I just wanted to throw my two silver coins in :) I was playing iLarn today, and it occurred to me what the main problem with the experience issues and also just a fun factor, there aren't enough dungeons that follow the simple "start wussy and go down for about 20 or 30 floors, each one several levels harder than the one before." I would personally love to see more maps like that. For one, the quests in Scorn would make a good start for redesigning. They're too short, too simple (or in some cases, like the quest for the special mushroom, too hard), and generally the floors of the dungeons are all around the same difficulty level, but they should start easy and get progressively harder. The best example I know of from Crossfire itself would be the raffles or the power plant, though those progress too quickly and are far too short. How about a cave or something that goes down about 20 floors (all random) and the monsters should start off with like kobolds and orcs, then get strong as the player moves down the floors, ending with an very strong monster (say, ancient red dragon) and a valuable artifact. Well, that's just my opinion. :) -- Reeve the cat ------------- -----BEGIN FORTUNE----- Who loves me will also love my dog. -- John Donne ------END FORTUNE------ -----BEGIN GEEK CODE BLOCK----- Version: 3.12 GCS d? s: a? C++++ UL++++ P+ L++++ E- W++ N o K- w--- O M-- V-- PS+++ PE Y PGP t+++ 5 X+ R+++ tv+ b+++ DI++ D+ G e* h-- r+++ y** ------END GEEK CODE BLOCK------ -------------- next part -------------- A non-text attachment was scrubbed... Name: not available Type: application/pgp-signature Size: 232 bytes Desc: This is a digitally signed message part Url : http://shadowknight.real-time.com/pipermail/crossfire/attachments/20020331/83af32a2/attachment.pgp