Does somebody on the list have a good grasp of what the "non-obvious" fields in spell arch's mean? For example, what does "hp" represent in a spell arch? There's some partial discussion of different meanings of the fields for different object types in docs/Developers/objects (for example, mentioning that "hp" for treasure chests represents how many items it might have in it), but it doesn't seem to cover spells at all. Also, in relation to the damage type, I assume there's no problem combining "damaging" damage types with "non-damaging" damage types (like confusion and paralysis)? It seems to work, but I wasn't sure... For the "chaos" damage type, is it really a distinct damage type, or does it simply do random other damage types? (i.e. is the damage from a "chaos" type attack subject to possible reduction from other resistances?) Also, in general, what would people be most interested in seeing added: New spells New skills New races New monsters New potions New weapons New foods (etc. etc.)?