Tim Rightnour < root at garbled.net > wrote: > Farm animals. Cows, sheep, goats, pigs, horses. [...] > Wouldn't it be nice if there was a little farm by the ogre cave that had a > bunch of sheep wandering about? Plus, you could slaughter them for > ingredients! Okay, got no idea if I did this right, so if somebody could put some of these critters on a map somewhere and check them out, let me know how they work. Tarball contains arch's for: arch/monster/animal/farmyard/sheep.arc arch/monster/animal/farmyard/sheep.base.131.png arch/monster/animal/farmyard/sheep.base.171.png arch/food/leg_mutton.arc arch/food/leg_mutton.base.111.png arch/flesh/misc/sheepskin.arc arch/flesh/misc/sheepskin.base.111.png and a diff patch for crossfire/lib/treasures which hopefully gives the sheep the appropriate chance to drop a sheepskin or leg of mutton. Try not to laugh too hard at the badly drawn sheepskin. I figure with the new skill/alchemy system going in, the sheepskin would be handy for making cloaks with some cold resistance... As always, comments, suggestions, etc. etc...you know the drill. -------------- next part -------------- A non-text attachment was scrubbed... Name: sheep.tar.bz2 Type: application/x-tbz Size: 2274 bytes Desc: not available Url : http://shadowknight.real-time.com/pipermail/crossfire/attachments/20021111/0676aea6/sheep.tar.bin