[CF-Devel] Re: New races and spells.

Andreas Vogl andi.vogl at gmx.net
Thu Nov 14 05:51:49 CST 2002


On 13-Nov-02 Todd Mitchell wrote:

>
     
      > I think this is a good idea.  If we got rid of the class/race
     
     >
     
      > face distinction and made a set of  choosable arches for each
     
     >
     
      > race (with some overlap when body types are similar).  Need a
     
     >
     
      > few more pictures here and there (some more elves, trolls,
     
     >
     
      > a halfling in full battle armour...maybe even a couple
     
     >
     
      > different dragon types, but they would be useful to reuse
     
     >
     
      > for npc's as well. It would be easier to have players pick
     
     >
     
      > from one big larger set, but I wouldn't want to see fireborn
     
     >
     
      > picking a halfling face, or a dwarf looking like a troll...
     
     >
     
     
     >
     
      Personally.. I'm all for letting players choose whatever
     
     >
     
      crazy picture they want.. within some amount of reason. 
     
     
This is mostly a matter of available art. The current system
was chosen simply out of practical reasons: Player animations
for classes exist only in humanoid shape. Due to the
lack of non-humanoid class faces, such races must stick
with their default race face.

Extending the system would be nice - But it doesn't make
a lot of sense while there is no art to support that.
For a player animation you need faces in all four
directions. You cannot just copy monster images because
they don't support those directional facings.

Of course one could argue: Let's just make the change,
then people will automatically draw the art to support it.
I don't have a problem with that philosophy, but past
experience has shown that it doesn't work.
I'd rather try to collect art before doing the
change - then people might be better motivated to draw
something, as they are eager to get the new feature.


Andreas

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