I've noticed several bugs while playing at metalforge with gcfclient: When running, especially when entering a new map, the client often leaves behind a copy of yourself. In other words, when you move, the icon for your character is left on the square you were just on. My guess is that this is some sort of race condition where you move to the next square before the server has told the client everything about your view at your previous square. This happens quite frequently. If you play with split windows, and try to manually enter a command, like: 'tell Friend Need any help? it works just fine if your focus is on the info window (the window where the input text box is), as you would expect. However, if you do this with your cursor in any other window (assuming you're using pointer focus, which I expect most Unix users are), the apostrophe is interpreted correctly, but the rest of the text seems to be ignored, and the client crashes on the first space. This is 100% repeatable. If you have trouble reproducing it, I'll rebuild (my binary is stripped) and get a stack trace in gdb. When you save the window positions and then restart, all the windows shift down by the height of the titlebar, at least if you're using twm as your window manager (I haven't tried anything else). In my case, I just edited the file by hand to subtract 19 from each y coordinate. That's not something we should expect people to need to do. When I have a container open and want to remove the top item, I instinctively hit the comma key. This results in some error message about the container not fitting in itself instead of moving the item from the container to my inventory. After applying a chest, the apply and examine commands ignore the items that were just revealed. The workaround is to either click on the item in the look window or step off and back on the square. When killing monsters in some pass-through walls (like the undead level of the training tower in Lake Country), items from slain monsters show up under the wall. Such items are ignored by the active pickup mode and can only be picked up by clicking on the individual objects. Something seems to be messed up with the Enchant Armour scrolls. I'm told that I'm not powerful enough to enchant things that I think I really should be able to enchant. This may be related to when I issue the 'skills command and see some message about having something like 28473 out of 13 improvements (or whatever that message is; I can't bring it up from here). At the very least, it would help if it would tell me something useful, like "You must attain level 20 before improving this item." --PC