About breaking up the magic skill into different spell paths, I think this is a great idea. I'm not sure how you would advance in non-combat categories, but that's a separate issue. I'm thinking one spell path per element for wizzards, one other for physical attacks (bombs, bullets, and earth walls), and one for non-combat spells (how to advance?). This could be really useful for monsters. Imagine giving monsters that are immune to an attack type spell casting only in the corresponding path. The path of a spell could even be used in the internal logic to determine whether a monster wants to use a given wand or scroll (so as to avoid wasting non-combat magic). And for players, it would mean that if you want to advance in all the categories (who doesn't?), you would have to learn to use a range of skills. --PC