[CF-Devel] New Skill System

Mark Wedel mwedel at sonic.net
Fri Nov 22 22:57:02 CST 2002


Preston Crow wrote:

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      This could be really useful for monsters.  Imagine giving monsters that are
     
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      immune to an attack type spell casting only in the corresponding path.  The
     
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      path of a spell could even be used in the internal logic to determine
     
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      whether a monster wants to use a given wand or scroll (so as to avoid
     
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      wasting non-combat magic).
     
     
  Note that monsters don't currently use skills at all.

  For what spells they cast, that is determined by what abilities they have 
(typically determined by treasure list).  Some will learn spells from 
spellbooks, but arguable that is a bad idea, as they tend not to have any clue 
about using those effectively (if it is something like fireball, it works ok, 
but if something like show invisible, they may just burn up their sp casting that).


>
     
      And for players, it would mean that if you want to advance in all the
     
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      categories (who doesn't?), you would have to learn to use a range of
     
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      skills.
     
     
  Only issue is that I don't think all the paths are currently balanced.

  The bigger problem with this is that you need some form of progession in each 
path.

  All paths would need a level 1 spell that gains them exp.  If the first spell 
available that gains them exp in level 3, they will never be able to use it.

  Second point is that you need a range of spells.  Magic bullet is fine for 
first level wizards to use to gain some exp, but I think most players would 
agree that at higher levels, you need something a bit more to be able to get exp 
at any rate.  I think the same would be true with all the spell paths.



    
    


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