Just a status update on the new weather stuff, and some requests for people working on the bigmap. 1) Weather computation should now be fully working. The game is now capable of computing the weather for any given square. 2) Weather currently has no effect on players or gameplay. I plan to change that soon, but starting slowly. Ideas welcome, but lets keep it simple to start. 3) If you want to play with the weather, you need to do a few things: a) use the bigmaps set, and set all the appropriate settings in the settings file. b) set dynamiclevel to at least 1. c) you will probably want to turn fastclock on, so you can watch it move quickly enough to be interesting. d) compile utils/maps.c "gcc -o maps maps.c" will do. e) run crossfire. cd var/crossfire; run the maps program. Look at the pretty pictures. you can simulate your favorite weather channel with: (ksh) xv -wloop -wait 2 -poll skymap.ppm & while sleep 2 do maps done Now.. for the part where I need some help. There are a few things I think would make the weather run smoother, and some things that I think would make the effects much much cooler: 1) The world could really use some more rivers, lakes, small ponds, etc. The center of the world is pretty dry, and I really had to tweak the humidity to keep it from becoming a barren desert. Specifically, I think some rivers off the mountains might be good. 2) I'm probably not adjusting temperature for elevation enough. Someone might want to look at that and give me some feedback. 3) I could really use some more graphics to make this really come together. Some things that would be really really helpful: translucent puddles, so you can see it's been raining. perhaps a few different ones, or stackable ones so the ground looks more and more soaked as the rain progresses. Not sure if or how this would work with something like a tree. translucent snow, just like the above. Also, an ice-field graphic, for when the poles start freezing. Maybe frozen rivers and lakes? If someone felt particularly adventurous, some of the town buildings would look cool with snow on the roofs. I know there are snow-covered trees.. is there anything else we've missed? an accumulating hail graphic of some sort, like the above. Anything else you can think of that might show the effects of weather. I'm open to suggestions here. I was thinking of giving snow hp, so they can devolve into puddles, which would eventually evaporate. (also, a sicko with burning hands could see direct effect) 4) A side note, but I really think a good streetlamp graphic would be nice, so the lights in the city don't just magically appear from nowhere. Perhaps similar to those yellow torcheries in temples. Possibly a few different kinds, so backwater towns have less advanced lighting. Also, the doors of major buildings in town should probably be lit up. (IMHO) A few people have said the outside world is impossible to navigate at night. Maybe we want to pepper some streetlamps on the main roads? A graphic for a handheld lamp (like a brass lamp) would be useful. Nethack might have one we can steal. (night is going to neccesitate better lighting options) --- Tim Rightnour < root at garbled.net > NetBSD: Free multi-architecture OS http://www.netbsd.org/ NetBSD supported hardware database: http://mail-index.netbsd.org/cgi-bin/hw.cgi