[CF-Devel] New weather stuff, and bigmap thoughts
Andreas Vogl
andi.vogl at gmx.net
Tue Oct 29 07:17:17 CST 2002
I still have little idea how this weather stuff is going
to work. Could you please explain the functionality
more and what you are planning to do?
A few questions:
1. In which kind is weather going to affect gameplay?
2. Does weather change maps? When there is a tree for example,
and it gets dry. Will that three vanish? Is weather
going to change tiles like grass into desert?
Or is it more like a new form of "animation", which is
able to change images according to weather conditions?
More to the point: The worldmaps are not randommaps - They
are going to get shaped out by the hands of various mapmakers
over time. Is the weather code able to destroy something
that a mapmaker has tried to create (e.g. roads,
patters of grass/forest etc)?
3. What you said makes the impression you want to add
additional layers of graphics (translucent puddles for example,
maybe clouds, raining animation... )?
AFAIK it is currently not possible to display more than 3 layers
of graphics. Are you aware of that? Do you plan to change the
fundamental rendering methods of CF?
Are you aware that doing so might seriously increase network
bandwidth as more tile-information has to be transferred
per frame?
Generally I'm not against your work, although I know little
about it. However, I am slightly concerned about the way you
commit changes to CVS without asking for consent here
on the list.
You wrote the committed code would not affect gameplay yet,
but it is obviously a foundation to serious changes
in some aspects (gameplay, bandwith, map-format,
rendering, ...). IMHO these effects should be discussed
before they get implemented.
AndreasV
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