I still have little idea how this weather stuff is going to work. Could you please explain the functionality more and what you are planning to do? A few questions: 1. In which kind is weather going to affect gameplay? 2. Does weather change maps? When there is a tree for example, and it gets dry. Will that three vanish? Is weather going to change tiles like grass into desert? Or is it more like a new form of "animation", which is able to change images according to weather conditions? More to the point: The worldmaps are not randommaps - They are going to get shaped out by the hands of various mapmakers over time. Is the weather code able to destroy something that a mapmaker has tried to create (e.g. roads, patters of grass/forest etc)? 3. What you said makes the impression you want to add additional layers of graphics (translucent puddles for example, maybe clouds, raining animation... )? AFAIK it is currently not possible to display more than 3 layers of graphics. Are you aware of that? Do you plan to change the fundamental rendering methods of CF? Are you aware that doing so might seriously increase network bandwidth as more tile-information has to be transferred per frame? Generally I'm not against your work, although I know little about it. However, I am slightly concerned about the way you commit changes to CVS without asking for consent here on the list. You wrote the committed code would not affect gameplay yet, but it is obviously a foundation to serious changes in some aspects (gameplay, bandwith, map-format, rendering, ...). IMHO these effects should be discussed before they get implemented. AndreasV -- +++ GMX - Mail, Messaging & more http://www.gmx.net +++ NEU: Mit GMX ins Internet. Rund um die Uhr für 1 ct/ Min. surfen!