BTW, I don't know if you ever get on IRC, but if you do.. I'd like to chat with you about some of this stuff. On 29-Oct-02 Todd Mitchell wrote: > I don't know if you read the map list, but I proposed changing the bigworld > map so that mountain2 bacame mountain4 (no_pass) and wasteland becomes > 'glacier' which is passable (icy graphic tile - in CVS). > I ran this on my server (ran a find replace program on all world maps except > Lake Town) the and saw the following effects: > > 1. The landscape was much more interesting to navigate as the blocked tiles > were not all bunched together. > 2. There was a large amount of new territory made available as icefields > (new winter ecology to develop). > 3. Lots of premade nooks and crannies for encounters ready to be developed > > I really liked it and propose it as a change to the big world map. > I like the idea that instead of the traditional north-south pole climate > pattern, that bigworld could be considered a elevation climate pattern (warm > low, cold high). Who says the world has to be a globe? > This could have some effect on your weather if you include the glacier tiles > as adding to humidity. Basically, I did use a pole-based climate system. However, the north and south poles are the NW and SE corners of the map. Elevation should play a major role in temperature, but right now I'm not sure I've tuned it right. I'm not familiar with your proposal, but I would like to see some snow-capped mountains up high. My initial thoughts were that if the game was set to one of the higher dynamic settings, the poles would freeze solid, creating a small frozen ice/glacier area for people to play around with. >> 4) A side note, but I really think a good streetlamp graphic would be > I was starting to use the braizer in this context (see the new inns in the > CVS) and was going to extend this to the cities as well. This sort of > lighting is great atmosphere. I completely agree. Larger cities might be really well lit, almost daytime at night, whereas smaller ones might be more sparse, spookier. --- Tim Rightnour < root at garbled.net > NetBSD: Free multi-architecture OS http://www.netbsd.org/ NetBSD supported hardware database: http://mail-index.netbsd.org/cgi-bin/hw.cgi