[CF-Devel] New weather stuff, and bigmap thoughts
Tim Rightnour
root at garbled.net
Tue Oct 29 13:40:38 CST 2002
BTW, I don't know if you ever get on IRC, but if you do.. I'd like to chat with
you about some of this stuff.
On 29-Oct-02 Todd Mitchell wrote:
>
I don't know if you read the map list, but I proposed changing the bigworld
>
map so that mountain2 bacame mountain4 (no_pass) and wasteland becomes
>
'glacier' which is passable (icy graphic tile - in CVS).
>
I ran this on my server (ran a find replace program on all world maps except
>
Lake Town) the and saw the following effects:
>
>
1. The landscape was much more interesting to navigate as the blocked tiles
>
were not all bunched together.
>
2. There was a large amount of new territory made available as icefields
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(new winter ecology to develop).
>
3. Lots of premade nooks and crannies for encounters ready to be developed
>
>
I really liked it and propose it as a change to the big world map.
>
I like the idea that instead of the traditional north-south pole climate
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pattern, that bigworld could be considered a elevation climate pattern (warm
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low, cold high). Who says the world has to be a globe?
>
This could have some effect on your weather if you include the glacier tiles
>
as adding to humidity.
Basically, I did use a pole-based climate system. However, the north and south
poles are the NW and SE corners of the map. Elevation should play a major role
in temperature, but right now I'm not sure I've tuned it right.
I'm not familiar with your proposal, but I would like to see some snow-capped
mountains up high. My initial thoughts were that if the game was set to one of
the higher dynamic settings, the poles would freeze solid, creating a small
frozen ice/glacier area for people to play around with.
>>
4) A side note, but I really think a good streetlamp graphic would be
>
I was starting to use the braizer in this context (see the new inns in the
>
CVS) and was going to extend this to the cities as well. This sort of
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lighting is great atmosphere.
I completely agree. Larger cities might be really well lit, almost daytime at
night, whereas smaller ones might be more sparse, spookier.
---
Tim Rightnour <
root at garbled.net
>
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