[CF-Devel] New weather stuff, and bigmap thoughts

Todd Mitchell temitchell at sympatico.ca
Tue Oct 29 10:35:18 CST 2002


>
     
      Now.. for the part where I need some help.  There are a few things I think
     
     >
     
      would make the weather run smoother, and some things that I think would
     
     make
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      the effects much much cooler:
     
     >
     
     
     >
     
      1) The world could really use some more rivers, lakes, small ponds, etc.
     
     The
>
     
      center of the world is pretty dry, and I really had to tweak the humidity
     
     to
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      keep it from becoming a barren desert.  Specifically, I think some rivers
     
     off
>
     
      the mountains might be good.
     
     
For sure, I am doing a bit in this direction, but I expect that since water
is useful for blocking off areas as well much of this work will come along
with new design rather than all at once.

>>
     
       2) I'm probably not adjusting temperature for elevation enough.  Someone
     
     might
>
     
      want to look at that and give me some feedback.
     
     
I don't know if you read the map list, but I proposed changing the bigworld
map so that mountain2 bacame mountain4 (no_pass) and wasteland becomes
'glacier' which is passable (icy graphic tile - in CVS).
I ran this on my server (ran a find replace program on all world maps except
Lake Town) the and saw the following effects:

1. The landscape was much more interesting to navigate as the blocked tiles
were not all bunched together.
2. There was a large amount of new territory made available as icefields
(new winter ecology to develop).
3. Lots of premade nooks and crannies for encounters ready to be developed

I really liked it and propose it as a change to the big world map.
I like the idea that instead of the traditional north-south pole climate
pattern, that bigworld could be considered a elevation climate pattern (warm
low, cold high).  Who says the world has to be a globe?
This could have some effect on your weather if you include the glacier tiles
as adding to humidity.

>
     
      4) A side note, but I really think a good streetlamp graphic would be
     
     nice, so
>
     
      the lights in the city don't just magically appear from nowhere.  Perhaps
     
     >
     
      similar to those yellow torcheries in temples.  Possibly a few different
     
     kinds,
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      so backwater towns have less advanced lighting.  Also, the doors of
     
     >
     
      major buildings in town should probably be lit up. (IMHO)
     
     
I was starting to use the braizer in this context (see the new inns in the
CVS) and was going to extend this to the cities as well.  This sort of
lighting is great atmosphere.

>
     
      A few people have said the outside world is impossible to navigate at
     
     night.
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      Maybe we want to pepper some streetlamps on the main roads?
     
     
Ya - like that, was going to do some.  I am using braizers now, but a nice
streetlight graphic would be swell.

>
     
      A graphic for a handheld lamp (like a brass lamp) would be useful.
     
     Nethack
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      might have one we can steal.  (night is going to neccesitate better
     
     lighting
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      options)
     
     This would be neat as well, I believe that M.T. posted something about
developing this for Daimonin.  Applying light sources.



    
    


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