> Now.. for the part where I need some help. There are a few things I think > would make the weather run smoother, and some things that I think would make > the effects much much cooler: > > 1) The world could really use some more rivers, lakes, small ponds, etc. The > center of the world is pretty dry, and I really had to tweak the humidity to > keep it from becoming a barren desert. Specifically, I think some rivers off > the mountains might be good. For sure, I am doing a bit in this direction, but I expect that since water is useful for blocking off areas as well much of this work will come along with new design rather than all at once. >> 2) I'm probably not adjusting temperature for elevation enough. Someone might > want to look at that and give me some feedback. I don't know if you read the map list, but I proposed changing the bigworld map so that mountain2 bacame mountain4 (no_pass) and wasteland becomes 'glacier' which is passable (icy graphic tile - in CVS). I ran this on my server (ran a find replace program on all world maps except Lake Town) the and saw the following effects: 1. The landscape was much more interesting to navigate as the blocked tiles were not all bunched together. 2. There was a large amount of new territory made available as icefields (new winter ecology to develop). 3. Lots of premade nooks and crannies for encounters ready to be developed I really liked it and propose it as a change to the big world map. I like the idea that instead of the traditional north-south pole climate pattern, that bigworld could be considered a elevation climate pattern (warm low, cold high). Who says the world has to be a globe? This could have some effect on your weather if you include the glacier tiles as adding to humidity. > 4) A side note, but I really think a good streetlamp graphic would be nice, so > the lights in the city don't just magically appear from nowhere. Perhaps > similar to those yellow torcheries in temples. Possibly a few different kinds, > so backwater towns have less advanced lighting. Also, the doors of > major buildings in town should probably be lit up. (IMHO) I was starting to use the braizer in this context (see the new inns in the CVS) and was going to extend this to the cities as well. This sort of lighting is great atmosphere. > A few people have said the outside world is impossible to navigate at night. > Maybe we want to pepper some streetlamps on the main roads? Ya - like that, was going to do some. I am using braizers now, but a nice streetlight graphic would be swell. > A graphic for a handheld lamp (like a brass lamp) would be useful. Nethack > might have one we can steal. (night is going to neccesitate better lighting > options) This would be neat as well, I believe that M.T. posted something about developing this for Daimonin. Applying light sources.