On 29-Oct-02 Todd Mitchell wrote: > I think this would work well - certain arches could be created to animate > this way (tree with buds, tree with leaves, tree with bare branches, tree > with snow) or for the ground (puddles, mud, snow, flowers) and then it would > be easy for map makers to use them in their maps (or if all is well, to redo > some of the existing arches to use weather animation.) > I think some of this kind of graphic is already available with a bit of > modification. I'm no artist.. but it seems to me like it might be easier to make a graphic that could be placed on top of an existing one. Say for example we wanted fruit on a tree. We could make a fruit image, and when placed on top of the tree, it would appear like there was fruit on it. Theoretically, a player could pick that fruit. My ideal system is that based on the weather over a period of time in a spot, certain trees would produce certain fruit. Like if the climate is just right, the trees might be apple trees. Players could pick the apples. Ideally, some trees would be ultra-rare, and would provide things that could be used in alchemy. Same with herbs, flowers, mushrooms, etc. > BTW, does the weather machine send messages to the client? ('it is > raining.', 'it is very windy') - this alone does add to the game since > imagination is pretty powerful tool. Not yet. It will, like the "it's lighter, darker" stuff.. but I haven't written it yet. I didn't mention it, because it really has no effect on the game in that sense. BTW.. I've been fiddling with your snow stuff.. I like the snow images.. I'm working on trying to get them to work with my system. Haven't quite figured out how to melt them though. :) Great work on those though. --- Tim Rightnour < root at garbled.net > NetBSD: Free multi-architecture OS http://www.netbsd.org/ NetBSD supported hardware database: http://mail-index.netbsd.org/cgi-bin/hw.cgi