[CF-Devel] New weather stuff, and bigmap thoughts
Tim Rightnour
root at garbled.net
Tue Oct 29 15:20:24 CST 2002
On 29-Oct-02 Todd Mitchell wrote:
>
I think this would work well - certain arches could be created to animate
>
this way (tree with buds, tree with leaves, tree with bare branches, tree
>
with snow) or for the ground (puddles, mud, snow, flowers) and then it would
>
be easy for map makers to use them in their maps (or if all is well, to redo
>
some of the existing arches to use weather animation.)
>
I think some of this kind of graphic is already available with a bit of
>
modification.
I'm no artist.. but it seems to me like it might be easier to make a graphic
that could be placed on top of an existing one. Say for example we wanted
fruit on a tree. We could make a fruit image, and when placed on top of the
tree, it would appear like there was fruit on it. Theoretically, a player
could pick that fruit.
My ideal system is that based on the weather over a period of time in a spot,
certain trees would produce certain fruit. Like if the climate is just right,
the trees might be apple trees. Players could pick the apples. Ideally, some
trees would be ultra-rare, and would provide things that could be used in
alchemy. Same with herbs, flowers, mushrooms, etc.
>
BTW, does the weather machine send messages to the client? ('it is
>
raining.', 'it is very windy') - this alone does add to the game since
>
imagination is pretty powerful tool.
Not yet. It will, like the "it's lighter, darker" stuff.. but I haven't
written it yet. I didn't mention it, because it really has no effect on the
game in that sense.
BTW.. I've been fiddling with your snow stuff.. I like the snow images.. I'm
working on trying to get them to work with my system. Haven't quite figured
out how to melt them though. :) Great work on those though.
---
Tim Rightnour <
root at garbled.net
>
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