[CF-Devel] New weather stuff, and bigmap thoughts
Todd Mitchell
temitchell at sympatico.ca
Tue Oct 29 18:21:25 CST 2002
>
> I think this would work well - certain arches could be created to
animate
>
> this way (tree with buds, tree with leaves, tree with bare branches,
tree
>
> with snow) or for the ground (puddles, mud, snow, flowers) and then it
would
>
> be easy for map makers to use them in their maps (or if all is well, to
redo
>
> some of the existing arches to use weather animation.)
>
> I think some of this kind of graphic is already available with a bit of
>
> modification.
>
>
I'm no artist.. but it seems to me like it might be easier to make a
graphic
>
that could be placed on top of an existing one. Say for example we wanted
>
fruit on a tree. We could make a fruit image, and when placed on top of
the
>
tree, it would appear like there was fruit on it. Theoretically, a player
>
could pick that fruit.
>
>
My ideal system is that based on the weather over a period of time in a
spot,
>
certain trees would produce certain fruit. Like if the climate is just
right,
>
the trees might be apple trees. Players could pick the apples. Ideally,
some
>
trees would be ultra-rare, and would provide things that could be used in
>
alchemy. Same with herbs, flowers, mushrooms, etc.
>
Not too sure but I would say that both approachs would work well here for
different things. Some things it would be nice to have a 'weather'
animation just to keep things simple and I believe lighten the load (less
objects) - this would be stuff like forest and ground tiles - buildings,
generic trees, perhaps.
Some other arches could be placed on top for special objects like the plants
you mention.
This is purely speculation on my part - I have no idea on how this would
play out performance wise.
More information about the crossfire
mailing list