> > I think this would work well - certain arches could be created to animate > > this way (tree with buds, tree with leaves, tree with bare branches, tree > > with snow) or for the ground (puddles, mud, snow, flowers) and then it would > > be easy for map makers to use them in their maps (or if all is well, to redo > > some of the existing arches to use weather animation.) > > I think some of this kind of graphic is already available with a bit of > > modification. > > I'm no artist.. but it seems to me like it might be easier to make a graphic > that could be placed on top of an existing one. Say for example we wanted > fruit on a tree. We could make a fruit image, and when placed on top of the > tree, it would appear like there was fruit on it. Theoretically, a player > could pick that fruit. > > My ideal system is that based on the weather over a period of time in a spot, > certain trees would produce certain fruit. Like if the climate is just right, > the trees might be apple trees. Players could pick the apples. Ideally, some > trees would be ultra-rare, and would provide things that could be used in > alchemy. Same with herbs, flowers, mushrooms, etc. > Not too sure but I would say that both approachs would work well here for different things. Some things it would be nice to have a 'weather' animation just to keep things simple and I believe lighten the load (less objects) - this would be stuff like forest and ground tiles - buildings, generic trees, perhaps. Some other arches could be placed on top for special objects like the plants you mention. This is purely speculation on my part - I have no idea on how this would play out performance wise.