[CF-Devel] Money issues
Tim Rightnour
root at garbled.net
Thu Oct 31 03:20:28 CST 2002
On 30-Oct-02 Mark Wedel wrote:
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I tend to find that big money makers at low levels is all the +1 and +2
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(and
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occasional +1 of lythander or what not) armor and weapons. So cost of
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scrolls
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and wands could be reduced without much effect.
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>
But yeah, if you get less for that +2 armor, means you are just as far away
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from buying that +2 shiled (if that's what your after).
>
>
Reducing value (and cost) of armor/weapons does have some advantage in that
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money and gems found in the dungeon is now more valuable. Also, the delta
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for
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buy/sell could be decreased.
I think Mark described it much better than I did. I don't mean to drop the
value of everything, just the more common, and useful stuff. What this would
mean is, that when you find a particularly valulable item, say a ring, where
you get 100plat.. you can afford more scrolls than you could have before.
Also.. if the price of weapons and armor in the shops drop, then a player might
actually be able to afford a decent set of starting equipment with what we give
him to start. (which, I feel should be more)
I don't think it's unreasonable to expect a warrior, to be able to get himself
a decent set of armor, and a nice stick to wave around, to start out with.
When he finishes the newbie training ground.. he should be able to afford a
full set of armor, and quite possibly a +1 sword.
Perhaps the price to identify should be dropped as well. I mean really.. who
uses those beyond like level 5?
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The artifacts being talked about are those from the lib/artifacts file.
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Things like artifact cloaks and rings show up rarely in all cases. So if you
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were looking for one, and found one in a shop, you may end up buying it.
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I would note that having larger numbers of some of the more commonly
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desired
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random items could help drain some money. Often, I know I may be needing pro
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fire/cold potions, and would be willing to buy a whole bunch, but the shops
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don't have any.
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But that probably won't make much difference for low levels..
What it will allow IMHO, is a few things:
1) Low level players may want a particular item, say a special ring, or a
certain cloak, or crown. They can save up for it, and actually have a shot at
buying it.
2) Mid level players can look for that one particular peice of equipment to
round out thier arsenal.
---
Tim Rightnour <
root at garbled.net
>
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