[CF-Devel] Money issues
Mark Wedel
mwedel at sonic.net
Wed Oct 30 00:35:07 CST 2002
pstolarc at theperlguru.com
wrote:
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1) Greatly reduce the selling price and value of most common goods. Scrolls,
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wands, staves, potions, armor, weapons. This allows low level charactrers and
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newbies, which are arguably the only people who use this stuff, to actually buy
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them from shops.
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The problem with this, is that newbies get money from selling stuff, hence
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you only move the issue. The low level chars then have less money to spend
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on the less expensive items.
I tend to find that big money makers at low levels is all the +1 and +2 (and
occasional +1 of lythander or what not) armor and weapons. So cost of scrolls
and wands could be reduced without much effect.
But yeah, if you get less for that +2 armor, means you are just as far away
from buying that +2 shiled (if that's what your after).
Reducing value (and cost) of armor/weapons does have some advantage in that
money and gems found in the dungeon is now more valuable. Also, the delta for
buy/sell could be decreased.
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I like this idea, but I would run through the maps in the area as DM, and
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mapinfo them to get a feel for the average difficulty level of those maps.
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And in the end, I don't see it as having all that much effect. Artifacts,
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(justifiably), are more powerful than anything that can be found in the
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stores. So, what's the point?
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The way I play is to get +2 equipment from the stores. This is easily
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within the reach of most newbies the way things stand. And it's fairly
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easy to find. Once I'm set with mostly +2 equipment, I go adventuring for
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artifacts, only buying equipment to replace stuff that got hit with acid.
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I then save up for spellbooks, resistance potions, amulets, rings and
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enchant armour scrolls.
The artifacts being talked about are those from the lib/artifacts file.
Things like artifact cloaks and rings show up rarely in all cases. So if you
were looking for one, and found one in a shop, you may end up buying it.
I would note that having larger numbers of some of the more commonly desired
random items could help drain some money. Often, I know I may be needing pro
fire/cold potions, and would be willing to buy a whole bunch, but the shops
don't have any.
But that probably won't make much difference for low levels..
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