[CF List] New New Experience Scheme...

Andreas Vogl andi.vogl at gmx.net
Tue Oct 15 15:54:50 CDT 2002


Mark Wedel wrote:

>
     
      The 'best' thing to probably do is make characters overall
     
     >
     
      exp independent of skill exp.
     
     >
     
     
     >
     
      Without that, it will never be possible to maximize all your
     
     >
     
      skill levels to the same (or even close) to your overall level.
     
     
I think this is a great idea.

If the overall skill exp was seperated from the "specialized"
cathegories, that would have a great benefit:
We could create a lot more specialized skill cathegories.
Currently we can't do that because every new cathegory
would make it significantly easier to gain overall levels.

It would be a LOT better to have seperate cathegories
for things like thievery, alchemy, literacy, trap-skills etc.

With overall exp seperated, some "specialized" cathegories
could give less overall exp, others even none. For example:
Melee combat could give melee exp and overall exp at equal
ratio 1:1. Also magic and wisdom.
A "rogue" skill cathegory (thievery, hiding, lockpicking)
could give only half overall exp, ratio 1:2.
Literacy and alchemy for example might not give any overall
exp, only the specialized exp.

This would mean skills which don't give overall exp are
less rewarding to train - but they still have their own use.
When literacy skill has it's very own cathegory, that means
players actually have to *read* something to gain levels there.
This again would imply that literacy level 50 really
means *something*. So there could also be maps which
seriously reward having a high literacy skill. This again
would motivate players to train literacy... and so on.

Besides, with more skill cathegories there's more work to do
in general, because there are more different skill-cathegories
to train. It also allows more exciting character development.


AndreasV

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