Mark Wedel wrote: > The 'best' thing to probably do is make characters overall > exp independent of skill exp. > > Without that, it will never be possible to maximize all your > skill levels to the same (or even close) to your overall level. I think this is a great idea. If the overall skill exp was seperated from the "specialized" cathegories, that would have a great benefit: We could create a lot more specialized skill cathegories. Currently we can't do that because every new cathegory would make it significantly easier to gain overall levels. It would be a LOT better to have seperate cathegories for things like thievery, alchemy, literacy, trap-skills etc. With overall exp seperated, some "specialized" cathegories could give less overall exp, others even none. For example: Melee combat could give melee exp and overall exp at equal ratio 1:1. Also magic and wisdom. A "rogue" skill cathegory (thievery, hiding, lockpicking) could give only half overall exp, ratio 1:2. Literacy and alchemy for example might not give any overall exp, only the specialized exp. This would mean skills which don't give overall exp are less rewarding to train - but they still have their own use. When literacy skill has it's very own cathegory, that means players actually have to *read* something to gain levels there. This again would imply that literacy level 50 really means *something*. So there could also be maps which seriously reward having a high literacy skill. This again would motivate players to train literacy... and so on. Besides, with more skill cathegories there's more work to do in general, because there are more different skill-cathegories to train. It also allows more exciting character development. AndreasV -- +++ GMX - Mail, Messaging & more http://www.gmx.net +++ NEU: Mit GMX ins Internet. Rund um die Uhr für 1 ct/ Min. surfen!