[CF-Devel] Item Damage idea

Mark Wedel mwedel at sonic.net
Mon Sep 2 02:42:01 CDT 2002


     pstolarc at theperlguru.com
     
      wrote:

>
     
      On Wed, 28 Aug 2002, Todd Mitchell wrote:
     
     >>
     
     would you limit damage to weapons and armour?  I don't see much need/sense
     
     >>
     
     for amulets and rings getting damaged.
     
     
  I was personally thinking to cover all items that are equipped.  Now, the 
damage could should probably try to be clever and weigh the likelihoods of 
different items - if you got hit by a lightning bolt, certainly can be argued 
that anything you were could get damaged to some extent.


>
     
      Siphon money from high level chars: They have enough money that they won't
     
     >
     
      even notice it.  This is better solved by having some really expensive
     
     >
     
      items.  Something like in-game dungeon design, where real estate costs lots
     
     >
     
      of money, and so do tiles that the player can place.
     
     
  The real-estate has of course been talked about.  That is really the only 
other way to get rid of money - other high valued items don't do anything, 
because no one ever buys them.


>
     
     
     >
     
      Gift Equipment : Players will then "gift repair" equipment.  And with the
     
     >
     
      ideas I've seen floated around, these gift repairs don't have to be all
     
     >
     
      that common.  High level equipment on a low level character will last a
     
     >
     
      long time. 
     
     
  Gift equipment should last a bit longer on lower level characters, but hard to 
really say how much longer - low level characters would have their stuff damaged 
at a slower rate, but not necessarily a lot slower.  The main difference is that 
low level players won't have to spend nearly as much for repairs.

  but yeah, I think the gift item is not solvable except by getting the 
item_power stuff properly tuned, such that low level characters wouldn't be able 
to use high level stuff (or they would have to use it to the exclusivity of any 
other magical equipment, which may not be worth while if the item is highly 
specialized).

>
     
     
     >
     
      Anyway, this is my opinion.  I don't know how other players feel about
     
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      this.  Gros was asking around at some point.  
     
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     >
     
      mids, maybe you could have a poll on your website?
     
     
  May not be a bad idea - no reason to do something if no one wants to use of.

  Poles can of course be tricky - some number of players seem to think that gift 
equipment is in fact a good thing, but I doubt there are many server admins that 
would agree with that.



    
    


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