On Wed, 28 Aug 2002, Todd Mitchell wrote: > would you limit damage to weapons and armour? I don't see much need/sense > for amulets and rings getting damaged. I personally don't like the idea of anything being damaged. I think that crossfire isn't a "real RPG". I don't want critical hit location tables, where if your left arm has 13HP (80% for the arm) damage, you can't use it to hold anything more than 8kg (4% of max for the arm). I don't want damaged equipment. Mostly for the same reasons. It adds unnecessary complexity. I don't really see what the benefits are. Siphon money from high level chars: They have enough money that they won't even notice it. This is better solved by having some really expensive items. Something like in-game dungeon design, where real estate costs lots of money, and so do tiles that the player can place. Gift Equipment : Players will then "gift repair" equipment. And with the ideas I've seen floated around, these gift repairs don't have to be all that common. High level equipment on a low level character will last a long time. Anyway, this is my opinion. I don't know how other players feel about this. Gros was asking around at some point. mids, maybe you could have a poll on your website? -Philip (I'd better go write some code. I've been writing way too much on the list today.)