[CF-Devel] Item Damage idea
pstolarc at theperlguru.com
pstolarc at theperlguru.com
Sun Sep 1 20:15:16 CDT 2002
On Wed, 28 Aug 2002, Todd Mitchell wrote:
>
would you limit damage to weapons and armour? I don't see much need/sense
>
for amulets and rings getting damaged.
I personally don't like the idea of anything being damaged. I think that
crossfire isn't a "real RPG". I don't want critical hit location tables,
where if your left arm has 13HP (80% for the arm) damage, you can't use it
to hold anything more than 8kg (4% of max for the arm). I don't want
damaged equipment. Mostly for the same reasons. It adds unnecessary
complexity. I don't really see what the benefits are.
Siphon money from high level chars: They have enough money that they won't
even notice it. This is better solved by having some really expensive
items. Something like in-game dungeon design, where real estate costs lots
of money, and so do tiles that the player can place.
Gift Equipment : Players will then "gift repair" equipment. And with the
ideas I've seen floated around, these gift repairs don't have to be all
that common. High level equipment on a low level character will last a
long time.
Anyway, this is my opinion. I don't know how other players feel about
this. Gros was asking around at some point.
mids, maybe you could have a poll on your website?
-Philip
(I'd better go write some code. I've been writing way too much on the list
today.)
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