[CF-Devel] Broken doors

Mark Wedel mwedel at sonic.net
Sat Sep 7 15:37:08 CDT 2002


     pstolarc at theperlguru.com
     
      wrote:

>
     
      Another place this new code fails is with checkinvs that have no_pass 1
     
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      set.  They are a special case, where you can pass if you would otherwise
     
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      trigger the checkinv.  (See the mapmaker's guide if this doesn't make
     
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      sense.)
     
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     >
     
      For an example of this, try to enter a guild for which you have the key.
     
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      The gate opens, but the player can't get past the burglar prevention force
     
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      field.  (OK, its not really called that, but it should be.)
     
     
  I believe (though not mentioned) the fix I did last night for the doors should 
also fix this - there were several bits of code in blocked_two() (which is what 
used to be used for players) that wasn't in blocked_link() - I took those bits 
and blocked_link should now do everything blocked_two did plus more.




    
    


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