[CF-Devel] button.c magic mouth suggestions
Andreas Vogl
andi.vogl at gmx.net
Mon Sep 9 06:23:18 CDT 2002
Mark W. wrote:
>
Metalforge, with 3 active players, was using about 30 MB.
>
The 14,000 objects acount for about 10.5 MB. Size of the
>
current object is 760 bytes.
Seriously, I thought these numbers were much higher.
I heard people complain that a populated CF server would eat up
more then 256 MB RAM at times...
But it sounds like your numbers are true (from Metalforge),
so I believe you. I remember that we had some serious memory-leaks
at times, maybe that got me thinking the mem-consumtion is so high.
>
> I could update "types.txt" for the JavaEditor and there it will
>
> show all the "real" meanings of the fields. [...]
>
>
You can hide it from mapmakers, but the problem is for developers.
>
More than one bug has been because a developer used a field they
>
that was free but was in fact overloaded with something else.
>
Is that extra hassle/debugging worth the extra few MB? probably not.
If memory is not an issue, then you are right.
>
> However, the patch from Kurt already exists. The solution
>
> with flags does not. [...]
>
>
At some point, I think we have to say to some things 'it should be
>
done the right way, not the fast way'.
Yes, you are right of course. Maybe I was a bit over-enthusiastic
because I really like what Kurt has done. Sorry.
>
I'll do the appropriate changes - it may just be a few days
>
before it gets done.
That's very nice, but I don't want to make you feel like it is
your "duty" to work on this now. Please do it only when you
want to do it. I can live without it too.
AndreasV
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