pstolarc at theperlguru.com wrote: > > There are n guilds. All n guilds get bought by different sets of players. > Time passes. The original purchasers of the guilds lose interest in > crossfire, and stop playing. Now, you're stuck with a bunch of locked up > guilds, and nobody accepting new members into the guilds. This issue is > further pressed by individual players buying guilds for their own personal > use using throw-away characters as the "other two players". > (Is this an issue? Is it one worth addressing?) Well, hopefully people aren't buying guilds jsut for themselves - if they are buying guilds, hopefully they will follow what the idea is behind them. If they want a private spot for their own, they can still get the private apartment. Now, there aren't a lot of guilds now, but I think that is somewhat intentional - if there were 20 guilds in each town, it sort of diminishes the need of the guilds. > This solution would also address the (possible) problem of the landscape > being littered with abandoned lots, in the real estate idea side of this > thread. But, as you said, there is a lot more space in maps-bigworld. > (Is this an issue? Is it one worth addressing?) The issue might be the abandoned guilds. As of now, there isn't a very good way to reclaim these lost keys. It certainly wouldn't be too hard to look through the player files (via grep) to see where/who owns the keys. You could then see when these players were last played, and reclaim the keys as necessary. However, as of now, that would all have to be done by hand. OTOH, if it became known that that was standard practice, then perhaps people who knew they wouldn't play for a while might give their keys to someone else.