Todd Mitchell wrote: > The CreateInvisibleInside() python plugin function does not seem to be > getting built in the plugin although the code is there. You may want to try calling the function name (python) CreateInvisibleObjectInside. I have no idea why there is a mismatch (the function it calls is CFCreateInvisibleInside). I found this out by looking in plugin/include/plugin_python.h in the server source distribution. Hopefully, that works out for you. Looking at the code, it creates a permanent force object that has the slaying set to the passed string. If this doesn't work, I'll address some of the other issues. My guess is that the 'setinvisible' doesn't work because the code never assumed something like that would happen (eg, and object would become invisible after being picked up). My guess is that if you logged out with that character and then logged back in, you wouldn't see the object anymore - its just that changing the status doesn't result in it from disappearing from the players visible inventory.