[CF List] castles and guilds

Andreas Vogl andi.vogl at gmx.net
Tue Sep 3 07:22:56 CDT 2002


>
     
      I am surprised no one has commented on ongoing costs
     
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      for guilds.
     
     
It's certainly a good idea and I don't think many people
(if anyone) would object to guilds being more costly.
The point about an ongoing cost (tax?) system is it
nees some special code and simply somebody has to do that work.

>
     
      I think this is a good idea, not so much for taking
     
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      money out of the game as for building community. [...]
     
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      I would like to see [...] homey kind of perks to obtain
     
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      like display cases and servants and extra levels (perhaps
     
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      even a random dungeon below?) and portals. I can invision
     
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      a variety of houses from a small keep to a large castle
     
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      with creators for things like servants and guards, display
     
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      cases, additional levels, guardian beasts (for show), portals
     
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      and other permanent furniture.
     
     
All of these ideas are very nice. I'm not sure how
exactly you envision to realize them, but I think you
could create much of that without the need for real
game/code-changes.

You could extend the existing guild houses, or add new ones.
Raise the prices, add new rooms, always charging a good fee
of course. Even the guardian beast idea could be realized
with a few teleporters and stuff.

The big advantage about this is you could do it right away.

>
     
      I am not too keen on having these structures available
     
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      to thieves [...]
     
     
I completely agree. This can cause much more trouble
than it's worth. 

>
     
      [...] Of course for these things it would be good to have
     
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      an ongoing costs to belong. The best way to do this AND
     
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      grow a guild mentality is to have ongoing costs for the
     
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      founders.
     
     
Fees for guilds could really work out fine.
Unfortunately, it is very difficult to implement IMO,
and the real impact on the CF economy is probably small.
So, the main problem might just be motivating
somone to code this fee system... ;-)

Maybe just having many "expanding-features" for sale
inside the guild houses would do well enough?
The price can be insane high, so that players really
have to work a while in order to afford it.

>
     
      I have almost finished a template for a mid sized keep
     
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      and look forward to making some other similar structures
     
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      and improvements to the guild houses
     
     
Well, this sounds good... :-)

Thanks a lot for your compliments about the JavaEditor btw.

Andreas

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