Olivier HUET wrote: > For this second problem, reading your drawing and descriptions, I think > it's perhaps more logic to keep the push system you write. > > But the lack of swapping can sometime really block, with, for example, this > map : > > (P is the player, G is the ground and W is the Wivern) > --------- > |PWW| > |GWW| > ------|G| > > (It can apear, for example, where there is stairs under P) > > You would like to go to the exit on the bottom-right, and the wyvern is > blocking you... > In this case, swapping would work fine, but if the ground on the bottom-left > where a wall, you where really blocked. There are certainly many cases where swapping would work with big monsters - especially monsters that are 1x2 or 2x1. It's just doing the necessary checking for such cases would get quite tricky. > What do you think of a command, a spell, a saying, a skill or something else > to "Banish" your pets : > --> so when you don't need anymore a pet, you could get out of it. > --> so when a pet is blocking your way, you could get out of it too. > > Yes I know you can kill it, but it's perhaps not really a good idea to be > forced to kill a pet when it has well helped you and you don'need it > anymore... I'm presuming when you banish your creature, it just disappears? I see no reason not to add such a command - it would be easy enough to do - especially if a banish got rid of all your pets. It could also be useful when your gone from the dungeon and are back in town - may not need your pets anymore, but having them dance around you can be annoying.