[CF List] strange comportments with large creature summoning
Mark Wedel
mwedel at sonic.net
Tue Sep 3 23:09:23 CDT 2002
Olivier HUET wrote:
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For this second problem, reading your drawing and descriptions, I think
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it's perhaps more logic to keep the push system you write.
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But the lack of swapping can sometime really block, with, for example, this
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map :
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(P is the player, G is the ground and W is the Wivern)
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---------
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|PWW|
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|GWW|
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------|G|
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(It can apear, for example, where there is stairs under P)
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You would like to go to the exit on the bottom-right, and the wyvern is
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blocking you...
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In this case, swapping would work fine, but if the ground on the bottom-left
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where a wall, you where really blocked.
There are certainly many cases where swapping would work with big monsters -
especially monsters that are 1x2 or 2x1. It's just doing the necessary checking
for such cases would get quite tricky.
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What do you think of a command, a spell, a saying, a skill or something else
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to "Banish" your pets :
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--> so when you don't need anymore a pet, you could get out of it.
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--> so when a pet is blocking your way, you could get out of it too.
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Yes I know you can kill it, but it's perhaps not really a good idea to be
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forced to kill a pet when it has well helped you and you don'need it
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anymore...
I'm presuming when you banish your creature, it just disappears?
I see no reason not to add such a command - it would be easy enough to do -
especially if a banish got rid of all your pets. It could also be useful when
your gone from the dungeon and are back in town - may not need your pets
anymore, but having them dance around you can be annoying.
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