----- Message d'origine ----- De : "Raphaël Quinet" < quinet at gamers.org > À : < crossfire-list at lists.real-time.com > Envoyé : mardi 10 septembre 2002 11:34 Objet : Re: [CF List] strange comportments with large creature summoning > I just thought about another way to solve this problem: instead of > forcing the player to banish the pets when they are blocking the way > and they cannot be pushed, why couldn't they disappear for a while? > I think it would be problematic too : see this case : P is the player M is monsters W is a pet -------------------------------------------------- PWWMMMM WWMMMM ----------------------------------------------- And now, imagine you accidentaly press the right key : your pet will disapear, and perhaps reapear few second after.... Generaly, pets are usefull to protect you, so in this case, it's better that the pet stay here to continue protecting you. And the other solution have a great advantage : the new command killpets is very usefull elsewhere ! Pets are generaly usefull only for a while : when monsters are hard or specials. After, they sometimes do something you don't want, so at this time, it's great to be able to kill them. -- Olivier.