On 15-Apr-03 Mark Wedel wrote: > As it is now, there is one case where items don't get randomized types > where > they would cause the least annoyance - rings. Rings, as is, tend not to > stack, > so to note if the ring is silver, gold, bronze, or whatever isn't likely to > cause any extra annoyance. Now the material type wouldn't make any > difference > for the rings (except maybe value) I elected not to implement the use of materials on any items where I hadn't yet come up with a good use of the effects. It's not just a decoration. I see no reason to implement them on the rings unless it will have an effect of some sort. Doubly so if there exists the chance that someday we will come up with a good use for the materials on rings, but not be able to implement it properly because we buggered it making a decoration. --- Tim Rightnour < root at garbled.net > NetBSD: Free multi-architecture OS http://www.netbsd.org/ NetBSD supported hardware database: http://mail-index.netbsd.org/cgi-bin/hw.cgi _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel