Karla Stenger wrote: > Hi, > > This is my first post to this list, and I'm not an experienced programmer > but I think I can contribute in the little I can see while I play crossfire. > > I've seen a little detail about diamonds in the metalforge server (didn't try > on another server yet) when collecting the 10K needed to the apartment > extension. I noticed there are two kinds of diamonds that appear to be alike. > One is the diamond you find in some dungeon made of granite and the other is the > one you exchange for gold at the bank apparently made of nothing (the > description doesn't tell anything about its material). > > Then if you try to buy your extension with 9K of one kind and 1K of another, > it's not accepted as 10K in total. > > The other detail about this is that if you have some diamonds from the bank and > you log off and then log in again those are turned into the granite kind of > diamonds, no matter if you have it in your inventory, into a pouch or in your > apartment. I don't know if this is the only way to make them turn into their > real form. > > I hope for my comments to be useful. > Bye! > > > I am going to jump on this comment because I think it related to the new material types and this material type thing has been bothering me for a bit. Sorry Karla, I can't give you an answer but I do have a question to ask. I'm not an experienced programmer either but there seems to be a lot of issues with the new material types and I am not sure that it is worth it to keep on just fixing them as has been happening. I understand the reason for the new materials was for expanding the item creation/alchemy system (yes?), but there has to be a better way to do this with the old system of material types, no? I was pretty happy having the bitmask material type and not having these problems with item matching, stacking and weird materials for common objects. Could not the old system be expanded to include more mateirals or the old material bitmask system is replaced with something more like this new thing? I think that this kind of thing would be better to manage in the arches no? Make an arch for gold chainmail rather than add a random material type to the chainmail arch. Plus I do not like to see the material type in the name, 'pine arrow' or 'dog-skin leather armour' is not necessary for me to know. If the item is something that does have a material in the name anyway (like DragonScale Plate Armor or Golden sheild) then it is usually otherwise special too and has a diffrent archetype and properties. Otherwise it is just Plate Armor or a shield. Only when I examine something, eat someting, when it is valued, when it gets burned up or reacts to a spell, or otherwise has unique properties do I need to know what it is made of. Now there may be a good reason for doing things this way - but from my view (I admit it is a limited view) it seems unweildy and there are too many special cases (like mithril and leather armours - or stone axes?) and patchy type fixes to make it work. Is there a solution to be had, it seems like there should be a better way to do this - is there even a problem anymore and I missed it being fixed? I'm not against the idea in theory, but the execution seems to be a problem here. Maybe it's just me that doesn't get it? _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel