[CF-Devel] Fw: Diamonds

crossfire-devel-admin at archives.real-time.com crossfire-devel-admin at archives.real-time.com
Sat Apr 12 19:36:21 CDT 2003


Karla Stenger wrote:

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     Hi,
     
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     This is my first post to this list, and I'm not an experienced programmer
     
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     but I think I can contribute in the little I can see while I play crossfire.
     
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     I've seen a little detail about diamonds in the metalforge server (didn't try
     
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     on another server yet) when collecting the 10K needed to the apartment
     
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     extension. I noticed there are two kinds of diamonds that appear to be alike.
     
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     One is the diamond you find in some dungeon made of granite and the other is the
     
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     one you exchange for gold at the bank apparently made of nothing (the
     
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     description doesn't tell anything about its material).
     
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     Then if you try to buy your extension with 9K of one kind and 1K of another,
     
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     it's not accepted as 10K in total.
     
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     The other detail about this is that if you have some diamonds from the bank and
     
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     you log off and then log in again those are turned into the granite kind of
     
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     diamonds, no matter if you have it in your inventory, into a pouch or in your
     
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     apartment. I don't know if this is the only way to make them turn into their
     
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     real form. 
     
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     I hope for my comments to be useful.
     
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     Bye!
     
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     I am going to jump on this comment because I think it related to the new 
material types and this material type thing has been bothering me for a 
bit.  Sorry Karla, I can't give you an answer but I do have a question 
to ask.
I'm not an experienced programmer either but there seems to be a lot of 
issues with the new material types and I am not sure that it is worth it 
to keep on just fixing them as has been happening.   I understand the 
reason for the new materials was for expanding the item creation/alchemy 
system (yes?), but there has to be a better way to do this with the old 
system of material types, no?  I was pretty happy having the bitmask 
material type and not having these problems with item matching, stacking 
and weird materials for common objects.  Could not the old system be 
expanded to include more mateirals or the old material bitmask system is 
replaced with something more like this new thing?  I think that this 
kind of thing would be better to manage in the arches no?  Make an arch 
for gold chainmail rather than add a random material type to the 
chainmail arch.
Plus I do not like to see the material type in the name, 'pine arrow' or 
'dog-skin leather armour' is not necessary for me to know.  If the item 
is something that does have a material in the name anyway (like 
DragonScale Plate Armor or Golden sheild) then it is usually otherwise 
special too and has a diffrent archetype and properties.  Otherwise it 
is just Plate Armor or a shield.  Only when I examine something, eat 
someting, when it is valued, when it gets burned up or reacts to a 
spell, or otherwise has unique properties do I need to know what it is 
made of.  Now there may be a good reason for doing things this way - but 
from my view (I admit it is a limited view) it seems unweildy and there 
are too many special cases (like mithril and leather armours - or stone 
axes?) and patchy type fixes to make it work.  Is there a solution to be 
had, it seems like there should be a better way to do this - is there 
even a problem anymore and I missed it being fixed?  I'm not against the 
idea in theory, but the execution seems to be a problem here.  Maybe 
it's just me that doesn't get it?




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