[CF-Devel] Diseases in the arena
crossfire-devel-admin at archives.real-time.com
crossfire-devel-admin at archives.real-time.com
Sun Apr 6 12:59:31 CDT 2003
>
Or perhaps a no-disease space that could line the outer walls separating the
>
battleground and the spectators.
The way I originally implemented diseases, they won't necessarily respect
"blocked" squares when looking for someone to infect. They very simply
looked at everything within a certain radius, walls or no. And simple
is good, because of the expense of doing LOS calculations or some such.
Probably best would be to have a disease-free square.
PeterM
_______________________________________________
crossfire-devel mailing list
crossfire-devel at lists.real-time.com
https://mailman.real-time.com/mailman/listinfo/crossfire-devel
More information about the crossfire
mailing list