> Or perhaps a no-disease space that could line the outer walls separating the > battleground and the spectators. The way I originally implemented diseases, they won't necessarily respect "blocked" squares when looking for someone to infect. They very simply looked at everything within a certain radius, walls or no. And simple is good, because of the expense of doing LOS calculations or some such. Probably best would be to have a disease-free square. PeterM _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel