Mark Wedel wrote: > > As it is now, there is one case where items don't get randomized types where > they would cause the least annoyance - rings. Rings, as is, tend not to stack, > so to note if the ring is silver, gold, bronze, or whatever isn't likely to > cause any extra annoyance. Now the material type wouldn't make any difference > for the rings (except maybe value) The value of a magic ring is largly determined by it's magic, material playing a minor role. Bernhard -- Low end Serverhousing ab 25 e inkl. 1x 11 e/GB, etc.: http://bksys.at _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel