I like the lore thing. If I may suggest something: Since these lores are going to appear in books and maybe other places, it might be beneficial to specify which lore relates to which place and is relevant to which player level. I would suggest a syntax like this: (The messages don't really fit together, it's just an example) lore @level 1: Orcs are small greenish monsters. @level 40, lake_country: Deep underground the mountains of lake country dwells a terrible wyrm of chaos. @level 3, scorn: Rumors tell there is a secret passage to port joseph from the prison of scorn. Maybe it's just a drunkard's story... endlore In this way, there could be libraries for example which have books containing information only relevant to players of levels 1-15. A library in lake country could have information about the surrounding areas, but not about pupland for instance. This could help improving the well-known problem about players who don't find suitable maps to play. About map lores: I would put them into the map header. That way, it is clear where to find it and we don't need to have exceptional cases in the object parser. But that's just my opinion. Andreas -- +++ GMX - Mail, Messaging & more http://www.gmx.net +++ Bitte lächeln! Fotogalerie online mit GMX ohne eigene Homepage! _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel