> > [...] > > My issue is with the current maps I've seen. > > There is no real progression threw "easy" "medium" > > and "hard" types of maps. [...] This is a good point really. In most all commercial RPGs you find difficulty levels grouped in areas. That's no coincidence. In Crossfire this is widely not the case, and that's why players often don't find the right maps while in fact there are many. > My personal gripe would perhaps be that in the 15-25 range, > the number of maps that are challenging yet not really > deadly are few and far beween. > [...] > IMO, this might be more a problem with the monsters - > there isn't a lot of monsters in that range. I believe there are enough monsters and there are enough mid level maps. The problem is these maps are sprinkled all over the world, and there is no "mid level area". We have especially many map sets with an "internal" level progression all the way from kobolds to big demons and dragons. This can be found in wizard tower, volcanoe, 9 gates of hell, and many more. While this concept has it's merits, the mid level players are really the losers in that case: They first need to go through the "boring" low level stages - and then exit out before it gets too dangerous, which means they have to leave with little or no reward. I'm not suggesting we should start to rewrite all maps or something. What could be done though is adding an advice about this to the official CF mapguide. Just in case there is a common agreement to this new "guideline", I would suggest something along the lines of this: Avoid mixing difficulty levels all over the place. When newbie maps, mid level- and high level areas stay seperated, players have a much easier time to find what is suitable for them. It is okay to place a harder map into a low level area, as long as it requires something to enter which keeps out too weak players. Feel free to extend, modify or criticize it. :-) AndreasV -- +++ GMX - Mail, Messaging & more http://www.gmx.net +++ Bitte lächeln! Fotogalerie online mit GMX ohne eigene Homepage! _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel